Dies ist eine Liste der erfolgreichsten Computerspiele, die – gemessen an den Verkaufs-, bearbeiten]. Die folgende Liste führt die Top 10 meistverkauften Spiele der bekanntesten Spieleplattformen auf. League of Legends, über Millionen monatliche Spieler, September , Free-to-play, Oktober , Riot. Der perfekte Ausgangspunkt für eure Suchen zu Top-Spielen nach Genre, Plattform, Release-Zeitraum oder Spiele-Wertung: Nutzt einfach die Filterfunktionen. In den rund vier Jahren seit der letzten Top hat sich die Gameswelt-Redaktion stark verändert. Gleichzeitig sind zahlreiche neue tolle Games erschienen.
PC-Spiele-Datenbank: Das umfangreiche Spiele-Verzeichnis der PC Games!In dieser Bestenliste findest du die aktuell angesagtesten PC-Spiele nach Leserinteresse auf info-map-cay.com inklusive Wertung und Release. Dies ist eine Liste der erfolgreichsten Computerspiele, die – gemessen an den Verkaufs-, bearbeiten]. Die folgende Liste führt die Top 10 meistverkauften Spiele der bekanntesten Spieleplattformen auf. League of Legends, über Millionen monatliche Spieler, September , Free-to-play, Oktober , Riot. Die Top Games: Wir laden dich heute auf eine nostalgisch stimmende Reise der besten Spiele aller Zeiten ein, die mit den Plätzen bis.
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Es gibt viele Rennarten. Hier spielt man den weltberühmten Netzschwinger Spiderman. Er kann Hochhäuser hochklettern und sich an seinen Netzen von einem Haus zum anderen schwingen.
Gegner kann man verkloppen oder mit Netzfäden unbeweglich machen. In Cold Blood ist ein Abenteuerspiel, in dem man einen britischen Geheimagenten spielt.
Dieser erwacht in einem russischen Knast mit Gedächtnislücken. In Rückblenden werden die Geschehnisse erzählt. Man sammelt Gegenstände und verwendet sie zur Lösung von Rätseln.
Bei dieser Bauernhof-Simulation fängt man mit einer heruntergekommenen, unkrautverwachsenen Farm an. Daraus soll über die Jahre ein blühender Hof mit Zuchttieren werden.
Dabei gilt es, deine Energie sinnvoll für Arbeiten einzusetzen. Es ist ein typisches Kampfspiel. Figuren aus dem bekannten Anime sind die Kämpfer, die sich 1-gegen-1 verkloppen und mit Spezialattacken Saures geben.
Es gibt verschiedene Spielmodi. Man kann auch gegen einen Freund antreten. Du bist Melvin, ein Mann mit Zauberfähigkeiten. Ein Erdbeben trifft sein Dorf und bösartige Kreaturen tauchen auf.
Melvin geht dem auf dem Grund. Das Game ist eine Mischung aus Rollenspiel und einem Action-Adventure im Stil von Zelda. In diesem PlayStation Box-Spiel verbringt man die meiste Zeit im Karrieremodus.
Dort trainiert und managet man einen Profi-Boxer, bevor man ihn in den Ring schickt. Man kann auch Mike Tyson um Hilfe fragen. Man kann aber auch gegen einen Freund vor dem Bildschirm spielen.
Man spielt gegen die realen europäischen Teams oder stellt sich sein eigenes Traum-Team zusammen.
Ein echter RTL-Kommentator bringt zusätzliches Live-Feeling. Es ist ein Fighting Game im Stil von Street Fighter mit 10 Spielfiguren aus X-Men.
Man kann als Wolverine, Storm oder Magneto usw. Jede Figur hat eigene Kampftechniken. Final Fantasy V ist ein klassisches Japan-RPG, das in einer mittelalterlichen Fantasywelt voller Gefahren und Magie spielt.
Die Story wird in kleinen Zwischensequenzen und durch Gespräche mit Personen vorangetrieben. Durch erfolgreiche Kämpfe gewinnt man Erfahrungspunkte, mit denen man upleveln kann.
Es gibt viele Spielvarianten und einen Trainings-Modus. Blade kämpft sich unter massivem Schusswaffen-Einsatz durch Gegenden, die von Vampiren überrannt wurden.
Auch sein Markenzeichen das Schwert wird im Kampf gegen Zombies, Killerhunde und andere Kreaturen gezückt. Strider 2 ist ein Game, das aus der Spielhalle stammt und dann für die PlayStation portiert wurde.
Ist ein Schwertkämpfer, der sich mit seiner mächtigen Klinge den Weg durch seitlich scrollende Levels bahnt. Durch futuristische Levels geht die Action, vorbei an fetten Endgegnern.
Nur dass man mit einem Tretroller unterwegs ist statt mit einem Skateboard. Man fährt durch die Gegend, auf Rampen hoch und führt Tricksprünge aus.
You had sniper shooter levels, like those you might remember from The Adventures of Bayou Billy. And you had side-scrolling stages, the core of the game, in which your character ran, jumped and attacked the invading alien hordes with a laser-whip.
Take that, Zero Suit Samus in Super Smash Bros. Brawl — developer Aicom had you beat to the punch nearly two decades ago.
Our own Mark Bozon has been working diligently to bring this title back to life, perhaps by way of the Virtual Console. But even if we never see it again, it's earned its spot on this countdown.
VPD may in fact be in my top 10 NES games of all time personally, and I didn't discover it until back in when a few of the WayForward guys all got into retro gaming together.
Someone brought a copy in, I played it, and instantly fell in love with it, playing over and over until I got my speed run down to around 14 mins on a real cart.
Not too shabby. This game mixes amazing platforming with some quirky gun and driving missions; almost like Bayu Billy, if that game didn't suck and instead played like Ninja Gaiden.
I'm still working on getting this game to Virtual Console, though Sammy now SEGA has no idea they even own it. I might just pretend I have the rights.
That isn't illegal, right? From a technical standpoint, Metal Storm is something of a tour de force. From simulated parallax — that means multiple backgrounds moving at varying speeds — to precise, multi-celled animation, this mech platformer pushes the NES to the very limits of its hardware capabilities.
More importantly, this clever title takes platforming's greatest crutch — gravity — and turns it on its head. You play an M Gunner mech, which features awesome Magnetic?
After a few minutes with Metal Storm you'll pity Mario for being such a ground bound chump. Eventually, you must learn to apply your gravity-defying skills to puzzles, while at the very same time applying your blasters to the faces of many, many enemy robots.
Metal Storm's awesome tech inspired me to seek out games with superior graphics, ultimately leading me to the used game store to trade in my NES and all my games, including Metal Storm, for a Genesis.
But those few weeks I spent with Metal Storm remain precious. If one company was known for its amazing licensed NES games, it's Sunsoft. With classic titles ranging from Batman to Journey to Silius which was originally supposed to be a licensed Terminator game , Sunsoft had the skills necessary to take even the most unusual licenses and make them into compelling adventures.
Cue Fester's Quest, a offering from Sunsoft that put gamers in the role of Uncle Fester, a character from the s sitcom The Addams Family.
Turned off? Don't be. Fester's Quest was an amazing game that was both deep in its delivery and excruciatingly difficult in its execution. Fester's Quest also takes its cues from a hodgepodge of genres, which will appeal to many kinds of gamers.
Its top-down view makes it a bit of an action-shooter, while its emphasis on collecting items and upgrading weapons lends it more to the RPG and adventure crowd.
Either way, there's a lot to see and like about Fester's Quest. But if you venture into this territory, be ready for unforgiving difficulty, one of the game's hallmarks.
Growing up, my neighbors seemed to have all of the great games, when we could only afford one here and there. Fester's Quest was a title my brother and I would borrow from them over and over again.
It was so complicated for me as a six or seven year old that I had to let my brother take the reins, and when I finally got around to playing it when I was older, I realized what all of the fuss was about.
In a sort of desperate-sounding effort to distinguish itself from other puzzle games that may happen to feature falling colored blocks, Klax's title screen boldly proclaims that "It is the nineties, and there is time for Klax.
In Klax, a conveyor belt feeds tiles that can be stacked in columns. When colors are matched — you guessed it — they disappear.
But Klax is more than just the sum of its '90s neon parts. A small contingent of NES gamers actually prefer Klax to its main competitors — the simple, but accessible, Dr.
Mario and even to the great Tetris, which does seem a little stuffy when stacked against the Day-Glo extravaganza that is Klax.
It's flashy, it's clever, and it's one of the few puzzle games worth revisiting on the NES. After all, it is , and there's been a lot of time for Tetris and Dr.
Match three games were starting to gain in popularity when Klax came out. The arcade version hooked me first, but the NES edition kept my addiction going.
I think Tetris is the better game, but Klax is very creative and the NES version was surprisingly well developed and accurate to the original.
It only took a year for Tecmo to follow-up the smash-hit status of the original Ninja Gaiden with its sequel. Officially titled The Dark Sword of Chaos, the gameplay remained true to the original, with one notable addition: While Ryu always could and in many cases had to grapple to walls to get around, Ryu could now scale up and down walls easily.
Initially, this appeared to make the game much easier, but in fact, Ninja Gaiden II's difficulty could easily be considered on par with the original, if not for different reasons.
Thankfully, Tecmo decided not to tinker with Ninja Gaiden II too much, and what resulted was yet another smash hit for its fictional ninja protagonist.
This game had everything that made the first what it was: from the slick graphics and amazing music, to the awesome cutscenes and silky-smooth gameplay.
But rest assured that like the original, Ninja Gaiden II's difficulty level is nothing to scoff at. This game eats 8-bit novices for breakfast to this day.
I thought I knew Ninja Gaiden until I saw my friend spawning red clones that mimicked his actions. And as I recall, Ninja Gaiden II taught me to slide button presses for instant jump slashes, a skill that helped when I graduated to fighting games.
No other NES game ever earned that honor, but it's easy to see why Crystalis did — this post-apocalyptic tale of thermonuclear aftermath skillfully blended fantasy and science-fiction into one dynamic story.
The hero begins the game by awakening from cryogenic sleep, and then goes on to collect a set of four elemental swords to save the world.
Each blade offered a different ability, like the Sword of Wind that shot small tornadoes and the Sword of Water that could create bridges of ice.
Once all four had been collected, the legendary titular sword "Crystalis" could be created. Use that sword and you'll understand why this one has certainly earned its classic status.
I was blown away by how complete an experience Crystalis was. It looked extremely impressive for its time and I loved the soundtrack. Plus, being able to build an "ultimate weapon" out of blades I already had was a great touch.
It's one of the earliest games that convinced me that RPGs were my favorite. To this day, this is still the only game that's ever shipped with a coupon for five bucks off an order at Pizza Hut printed on the back of its instruction manual.
Greatest cross-promotion ever? The Ninja Turtles do love their pizza. TMNT II: The Arcade Game for the NES was an incredibly impressive 8-bit conversion of one of the most popular coin-op cabinets ever created — the original side-scrolling Turtles brawler from the early '90s arcade scene.
The visuals weren't as vibrant and the animations weren't as fluid, but the gameplay was spot-on. It was so much fun to play that we didn't know many people who cared that it didn't look quite as good as its source material.
Konami even tossed in two new, NES-exclusive extra levels, making it even more "in-demand" when it hit store shelves.
And if that five dollar coupon on the manual wasn't enough, Pizza Hut ads even made it into the game itself — one of the earliest examples of that kind of advertising in gaming history.
Seriously, those Turtles love eating pizza. I first played this in arcades with relatives manning all four joysticks—calling dibs on pizza for health was futile as everyone else was older and bigger than me.
On the NES, the game is responsible for teaching me the Konami code, though it wasn't until years later that I even knew the significance of UP, UP, DOWN, DOWN, LEFT, RIGHT, LEFT, RIGHT In , Turtlemania was in full swing, and every marketer worth his or her weight in branded merchandise wanted a piece of animals-that-kick-ass pie.
And so the Battletoads — Rash, Pimple, and Zits — were born kids love acne, right? But while the Teenage Mutant Ninja Turtles were starring in lame TV and movie spin-offs on the NES, Rare actually spent time crafting Battletoads into a surprisingly arcade-like beat-'em-up.
When you aren't pounding all manner of non-amphibious fauna, you are racing speeding vehicles, repelling down pits and performing various other stunts uncharacteristic of your every day brawler.
The detailed, cartoon-like graphics go a long way towards easing the pain of the game's extreme difficulty, as does the inclusion of cooperative play — at least you have someone to blame when you run out of continues on the second level.
Ask anyone who played this game extensively and they'll tell you, it was one of the hardest games of all time. For me, just making it to level 2 was a major accomplishment that I reveled in — let alone, the brutality that I had to overcome in future levels especially that darned Ice Cavern.
In the realm of 8-bit graphics and extremely limited storage space, Nintendo RPGs and other RPGs of the time had a difficult time telling expansive, immersive stories.
Dragon Warrior IV, released in the US in , tried to buck this trend with a unique approach to unraveling the game's overarching narrative. Instead of focusing on just one character or one group of characters, Dragon Warrior IV tells its fragmented story in chapters, which the gamer takes on one at a time.
When all's said and done, the chapters' events and characters culminate in an amazing endgame. Even though Dragon Warrior IV approached the act of storytelling in a unique way, most of Dragon Warrior's gameplay conventions remained unchanged.
It's a good thing, too, since this was the last Dragon Warrior game to appear in the United States for nearly a decade. American gamers weren't privy to subsequent releases until Dragon Warrior VII hit the PlayStation in Even though I was completely taken with the new bit game systems by the time this came out, Dragon Warrior IV was still one of my most anticipated games at the time.
Enix had added a ton of new features to the game, and the build up to going out and getting it was up there with getting Final Fantasy II for my SNES.
Life Force, the NES port of the arcade game Salamander, and a spin-off of Gradius, is one of the best shooters the system has to offer, period.
The levels are similarly themed but diverse; from pulsing, organic biomasses to blistering fire fields to gleaming space stations, Life Force keeps things interesting for the duration of the admittedly short flight.
Life Force's moderate difficulty sets it apart from its peers in a genre generally geared towards the masochistic. The key to not being obliterated is, of course, power-ups.
Once you beef up your defenses, you're free to start amassing a sprawling arsenal, making aiming your shots somewhat irrelevant.
Or you can just skip the work and enter the Konami Code to get fully powered up in a matter of seconds. Finally, you can also blast through Life Force with a buddy — just don't expect the game's strained, overworked engine to keep up!
The Konami code let me finish this co-op version of Gradius. If you were a space nerd who loved Stewart Cowley's Spaceships to AD, you too, would write up fictional technical specifications for the Vic Viper and the RoadBritish spacecraft.
At some point in the latter half of the s, Konami's instantly-recognizable silver-framed package art became a surefire visual indicator of a top-notch NES experience.
Those that picked up Jackal merely due to its similarity in appearance to games like Contra and Castlevania were not disappointed.
Jackal's premise is that the resolution to all conflict lies in explosions — lots and lots of explosions.
Occasionally you need to take a break from the one-Jeep-army annihilation to collect POWs from camps, but for your patience you are rewarded with even greater destructive power.
Before long your middling grenades are replaced by sleek missiles capable of taking out even the largest of enemy tanks. And believe us, the tanks get larger.
The key to Jackal's success, like so many other games on this list, is cooperative gameplay. Enlist a second set of wheels and you'll be nuking twice the whatever-the-hell-you-want-to in no time.
Choreographing delicate rescue operations with my cousin was a blast, sending one Jeep to collect P.
It was the first game I ever played with an NES Advantage. Unnecessary, sure, but so necessary. You took on the role of a nameless hero setting off to save a village of Elves who are slowly being poisoned by the magic of the malevolent Evil One.
He's hidden himself inside the enormous, Tower of Babylon-esque World Tree — a massive, multi-leveled living structure that holds the entire game's worth of town, fortresses and enemy lairs within its roots, trunk and branches.
It would be great to see Nintendo revive the Faxanadu concept someday. But, for now, it stands as a hidden gem that only the hardcore faithful got to experience 20 years ago.
I had a password that started players at or near the final town, but with all the ultimate weapons and armor still unequipped.
This was so I could put on different weapons and gloat because once you don the final tier of weapons and armor, you can't remove them.
This original and its sequel, Zoda's Revenge: StarTropics II, are still fondly remembered by faithful Nintendo fans to this day for their unique and light-hearted twist on genre conventions.
Your character's primary weapon is a common yo-yo, and his secondary items are equally ordinary — baseballs, baseball bats and spiked cleats are all notable entries into your arsenal.
The hero, Mike Jones, is just an average kid from Seattle who's looking for a lost archaeologist in the tropical archipelago of Caribbean-esque islands.
Stiff control, demanding jumping and misdirecting puzzles all gave StarTropics' many dungeon sequences a considerable challenge factor.
Overworld puzzle-solving was equally as important — there was even a riddle that you couldn't solve unless you opened up the physical game box and read a piece of paper packaged with the game.
An early attempt by Nintendo at copy protection? But totally memorable, no matter what the motivation. Even before the used market took off, Nintendo made some moves to make sure that purchasers of a fresh version got a better experience than someone who borrowed a pre-played one.
I remember the one clue you had to solve by soaking an included piece of paper in water to reveal it the answer.
Good luck finding a copy now that doesn't have a warped parchment…. The Vic Viper's first attack run may have been in the arcades, but the NES brought the popular space shooter home in a near-perfect port.
Gradius is all about pimping your ride. The sluggish junker you start out with is soon augmented with shields and weapons of your choosing.
Gradius' unique power-up system makes for some tough decisions: do you beef up your defenses in order to tough out that inevitable meteor shower? Or do you crank your ships thrusters to their max, relying on a quick trigger finger to clear a path?
Starting out in fairly straightforward space environments, things soon got weird in Gradius, with levels filled with Moais shooting donut rings.
These mysterious monoliths eventually became a series standard. Although you can't tackle Gradius with a pal, you can outfit your ship with "options" — mindless, floating turrets that flank your ship.
You'll soon realize how much better off you are without a rookie to keep track of. Governor of Poker 3 Slither. Goodgame Empire Farmerama Goodgame Big Farm Governor of Poker 3 SeaFight My Fantastic Park My Free Zoo Goodgame Poker.
Beliebte Tags. Auto Spiele. Developer Factor 5. Super Double Dragon. Developer Technos. Super Star Wars: The Empire Strikes Back.
Developer LucasArts. Developer Blizzard. Super Bomberman 2. Developer Hudson. Sunset Riders. Stunt Race FX. Developer Nintendo EAD.
Spider-Man and Venom: Maximum Carnage. Developer Software Creations. Super Tennis. Developer Tokyo Shoseki. Super Star Wars. Killer Instinct. Developer Rare.
The Death and Return of Superman. Flashback: The Quest for Identity. Developer Tiertix. X-Men: Mutant Apocalypse. Developer Beam Software.
Soul Blazer. Developer Quintet. Madden NFL ' Developer Tiburon. Illusion of Gaia. Developer Natsume. Rock n' Roll Racing. Jungle Strike. Developer Electronic Arts.
Developer Bullfrog. Out of this World. Developer Eric Chahi. Kirby's Avalanche. Mega Man X3. The Lion King. Developer Virgin Interactive. R-Type III: The Third Lightning.
Developer Irem. International Superstar Soccer. Fatal Fury 2. Kirby's Dream Land 3. Developer HAL Laboratory. Developer Data East.
NHL ' Donkey Kong Country 3: Dixie Kong's Double Trouble! Earthworm Jim. Developer Shiny Entertainment. Alien 3. Developer Probe.
Developer Taito. Breath of Fire II. Ken Griffey, Jr. Super Ghouls n' Ghosts. Yoshi's Cookie. Super Bomberman. Zombies Ate My Neighbors. Kirby Super Star.
Harvest Moon. Developer Pack-in-Video. Gradius III. Demon's Crest. Breath of Fire. EVO: Search for Eden. Developer Almanic.
Ogre Battle: March of the Black Queen. Developer Quest. Earthworm Jim 2. Teenage Mutant Ninja Turtles: Turtles in Time.
Kirby's Dream Course. UN Squadron. NBA Jam. Sim City. Lufia II: Rise of the Sinistrals. Developer Neverland.
Metal Warriors. Legend of the Mystical Ninja. Mega Man X2. The Lost Vikings. Wario's Woods. Donkey Kong Country. Developer Nintendo. Super Star Wars: Return of the Jedi.
Mortal Kombat II. Contra III: The Alien Wars. The Magical Quest Starring Mickey Mouse. Mario Paint. Super Castlevania IV.
Super Mario All-Stars. Super Punch-Out!! Donkey Kong Country 2: Diddy's Kong Quest. Tetris Attack. Developer Tetris Attack. Final Fantasy IV.
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